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It shares elements with childhood games of make-believe. After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you.
Crumbling towers of stone keep a silent watch over the approach. They look like abandoned guardhouses. Beyond these, a wide chasm gapes, disappearing into the deep fog below.
A lowered drawbridge spans the chasm, leading to an arched entrance to the castle courtyard. The chains of the drawbridge creak in the wind, their rust-eaten iron straining with the weight.
From atop the high strong walls, stone gargoyles stare at you from hollow sockets and grin hideously. A rotting wooden portcullis, green with growth, hangs in the entry tunnel.
Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard. I want to look at the gargoyles. The drawbridge looks precarious? I want to see how sturdy it is. Do I think we can cross it, or is it going to collapse under our weight?
Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task.
Anything is possible, but the dice make some outcomes more probable than others. OK, one at a time. Is there any hint they might be creatures and not decorations?
Make an Intelligence check. Does my Investigation skill apply? Phillip rolling a d They look like decorations to you.
And Amy, Riva is checking out the drawbridge? Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain.
The adventurers can solve puzzles, talk with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. The DM creates adventures for the characters, who navigate its hazards and decide which paths to explore.
The DM might describe the entrance to Castle Ravenloft, and the players decide what they want their adventurers to do. Will they walk across the dangerously weathered drawbridge? Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge gives way?A Short Guide to Writing by rosalind_g in Types > School Work and a short guide to writing.
A Short Guide to Writing. Highlight Delete; Add Note; Share Quote. Currently Reading: A Short Guide to Writing About - Barnet, Sylvan. Previous Page. Next Page. A Short Guide to Writing About - Barnet, Sylvan.
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